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THE DIVISION

The Division release and two years at Ubisoft Massive

June 12, 2016 | News

On March 8, after me being with Ubisoft Massive for almost two years, The Division was officially released. I wanted to write something about that sooner, but is has been pretty busy before and after the launch of the game.

The Division release and two years at Massive

So here we are in June, where the game has been out for almost three months now and I had my two year anniversary just last week. It’s great to see how the game is doing now that it’s out in the wild, breaking all kinds of records and having players create video content and provide feedback.

Me on weapon customization in The Division community Q&A

November 14, 2015 | News

In the third community Q&A video released yesterday, Hamish once again throws questions asked by the The Division community at his fellow colleagues at Ubisoft Massive. For this video, I got to explain a little bit about how weapon customization will work.

Tom Clancy’s The Division - Community Q&A : November 2015

You can watch the video here on Ubisoft’s YouTube channel. At around 1:13, Caleb McCallister from smartwatchpodcast.com asks about the possibilities to change the looks of your guns. I got to answer his question by saying guns come in different versions and that you can apply skins and mods to them, like muzzles and magazines.

First The Division community Q&A video released ahead of E3

June 12, 2015 | News

In anticipation of E3, Massive released the first ever community Q&A video for The Division. Presented by community developer Hamish Bode, it features questions asked by members of the community in video form, which are then answered by developers from Massive in this video.

Tom Clancy’s The Division - Community Q&A : June 2015

In this first episode, which you can watch here on Ubisoft’s YouTube channel, we talk about loot, character customization and, of course, closing those car doors. Because the loot question was asked by fellow Dutchman and community superstar MarcoStyle, I briefly got to say hi to him in Dutch at around 1 minute and 25 seconds into the video. Of course, it needed subtitles for the rest of the world.

Leaving Vanguard Games, joining Ubisoft Massive

April 26, 2014 | News

After working at Vanguard Games for almost seven years, half of which was while it was still called W!Games, I am leaving the company. This week, I sent out the same type of e-mail I’ve been reading every time a former colleague announced his departure and I’m having mixed feelings about the upcoming goodbye gathering and speech, to be held on my last day of work at Vanguard.

Ubisoft Massive

I’m incredibly proud of the games we’ve been making together at Vanguard and I’ve worked with a lot of talented people there, some of which have become good friends. Being hired by what was then still W!Games was a turning point in my life, both professionally and personally, and it has been a great start of my career in the game development industry. I have to admit that I’ve been keeping an eye out for something new for quite some time, because I’ve always wanted to work abroad and also experience working at another studio. Starting and finishing Halo: Spartan Assault was very important to me and wrapping that up was a good moment for me to actually make a switch. So what am I going to do now?