Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.
When working on a game in school projects, you have an enormous amount of freedom. Unless it’s specified within the assignment, you choose an engine, a platform and methodology yourself. Nobody stresses about the details. But as soon as you start working as a professional designer on commercial titles, precisely those smallest details will be the subject of rigorous scrutiny.