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Developer: Designing for 3D

February 22, 2011 | Bashers

In this article series, developers write about their line of work every Tuesday. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Real 3D gameplay is what editor in chief Niels ‘t Hooft was asking for after Nintendo’s presentation of the 3DS. It was the same angle in which I was looking at the presentation of this new handheld and the first batch of games. It’s a topic that has been keeping me busy for quite some time now. Not only regarding the Nintendo 3DS, but with regard to using 3D in games in general.