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The Division release and two years at Ubisoft Massive

June 12, 2016 | News

On March 8, after me being with Ubisoft Massive for almost two years, The Division was officially released. I wanted to write something about that sooner, but is has been pretty busy before and after the launch of the game.

The Division release and two years at Massive

So here we are in June, where the game has been out for almost three months now and I had my two year anniversary just last week. It’s great to see how the game is doing now that it’s out in the wild, breaking all kinds of records and having players create video content and provide feedback.

Halo: Spartan Assault announced for Xbox One and Xbox 360

October 29, 2013 | News

Today Microsoft officially announced that Halo: Spartan Assault is coming to Xbox One and Xbox 360 in December. It will be available as a downloadable title.

Halo: Spartan Assault on Xbox One and Xbox 360

This console version of Halo: Spartan Assault includes Operation Hydra, which was free DLC for Windows 8 and Windows Phone 8. The biggest addition are all new co-op missions that put players up against The Flood, armed with new weapons, abilities and upgrades. Of course, there will be new Achievements as well.

Halo: Spartan Assault now available on Windows 8 and Windows Phone 8

July 22, 2013 | News

On Thursday July 18, it was announced at Comic-Con in San Diego that Halo: Spartan Assault would launch at 4:00 PM (PST). That’s 1:00 AM (GMT) on July 19, our local time in Amsterdam. So when we all got up in the morning to go to work on Friday, the game had launched.

Halo: Spartan Assault

Of course, this is a very exciting time for me and my colleagues, as reviews start popping up and people are talking about the game both online and offline. To celebrate, we ate a custom Halo: Spartan Assault cake made by my sister, based on the model of the grenade case as it appears in our game. Instead of grenades, a tablet with a very detailed Spartan on top of it was placed inside the case.

Vanguard Games and 343 Industries announce Halo: Spartan Assault

June 4, 2013 | News

Today marks an important moment for Vanguard Games and me personally. After working in secret for quite some time, our project Halo: Spartan Assault has finally been revealed.

Halo: Spartan Assault

Of course, I’m incredibly proud to be part of such a high-profile and important project. In short, it’s a top-down action shooter for touch-based devices, set in the Halo universe and taking place between Halo 3 and 4. To see more of the awesome visuals and action-packed gameplay, take a look at the announcement trailer.

DigIt: Redesigning a “finished” school project

March 16, 2011 | Game Design

DigIt is a game for mobile phones I made during the Game Design & Development course at the Utrecht School of the Arts. Before we actually made a working version, I had already used the game concept by itself to apply for that course. The finished game was well received and very much complete, but after the project was officially over I saw some opportunities to improve the game even further. That’s what this article is about.

So, before you continue, please take a look in my portfolio to see how DigIt works exactly. It’s been a while since we completed DigIt, but I thought the design notes I made then (while playing the game on my Nokia 7610) would make for an interesting article about hands-on game design. We’ll start off with the one change to the game mechanics and then review the interface to better support gameplay.

Portfolio update: living on video

January 9, 2011 | News

After redesigning my portfolio, I’ve spent quite some time working on all the things I wanted to do to present my projects in the best way possible. Until now, there was one big thing missing, though: video.

Most of the games in my portfolio have a demo or complete playable version available, but video provides a quick way to get an impression of the game without having to play it. Opposed to screenshots, video actually shows the game in action.

First!

July 5, 2010 | News

I’ve been working on a redesign of my portfolio for quite some time now. After a couple of attempts, figuring out what and what not to include, it became clearer which way I wanted to go and where to put the focus. Suddenly it all kind of fell into place and I can finally say I’m happy with this new and improved version.

Although I was okay with the way my portfolio looked before, it was a little bit cluttered and maybe contained too much information. This made it harder than necessary to find and get to what a game designer’s portfolio should be all about: the games! So now there’s this convenient list of all my projects on the left side of every page. I also made sure you always have access to my contact details.