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GAME DESIGN

Redesigning the NFL playoffs

November 16, 2015 | Game Design

With the 2015 regular season well underway, I thought it would be nice to finally write something on what I’ve been thinking about a lot regarding the NFL’s post-season. From a game design point of view, there is one thing that seems illogical to me.

NFL Ravens vs Steelers

Also, the league has been contemplating the addition of an extra wild card slot in each conference. Which brings me to the intention of this article.

Developer: Freemium, a new generation of console games

April 19, 2011 | Bashers

In this article series, on Tuesdays developers write about their line of work. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Although no official release date has been announced, it won’t be long before the first ‘freemium’ game will reach the Xbox 360. The title in question is Dungeon Fighter Online, made by Nexon. They are also responsible for the possibly better known Maple Story.

DigIt: Redesigning a “finished” school project

March 16, 2011 | Game Design

DigIt is a game for mobile phones I made during the Game Design & Development course at the Utrecht School of the Arts. Before we actually made a working version, I had already used the game concept by itself to apply for that course. The finished game was well received and very much complete, but after the project was officially over I saw some opportunities to improve the game even further. That’s what this article is about.

So, before you continue, please take a look in my portfolio to see how DigIt works exactly. It’s been a while since we completed DigIt, but I thought the design notes I made then (while playing the game on my Nokia 7610) would make for an interesting article about hands-on game design. We’ll start off with the one change to the game mechanics and then review the interface to better support gameplay.

Greed Corp officially announced, played at GamesCom

August 25, 2009 | News

Greed Corp was officially announced for PlayStation Network almost two weeks ago. Before that, I was pretty busy building the website, configuring the boards, writing the press release, and collecting the contents of the press kit. The response has been overwhelming and there are a lot of people excited about the game. This post is a little late, as I have been very busy to prepare for GamesCom, which was held last week in Cologne, Germany.

W!Games was one of the many companies present at the Dutch Games Association stand, where we had meetings with a lot of other companies and the press. Again, people are mostly positive about Greed Corp and our upcoming projects. It was very nice to be part of the W!Games team present at GamesCom, talking to all these influential people and being able to show off the game I worked so hard on for the last year. All the information in my portfolio on Greed Corp has also been updated.