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Developer: Can it be a little more design?

May 18, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

When working on a game in school projects, you have an enormous amount of freedom. Unless it’s specified within the assignment, you choose an engine, a platform and methodology yourself. Nobody stresses about the details. But as soon as you start working as a professional designer on commercial titles, precisely those smallest details will be the subject of rigorous scrutiny.