Greed Corp was officially announced for PlayStation Network almost two weeks ago. Before that, I was pretty busy building the website, configuring the boards, writing the press release, and collecting the contents of the press kit. The response has been overwhelming and there are a lot of people excited about the game. This post is a little late, as I have been very busy to prepare for GamesCom, which was held last week in Cologne, Germany.
W!Games was one of the many companies present at the Dutch Games Association stand, where we had meetings with a lot of other companies and the press. Again, people are mostly positive about Greed Corp and our upcoming projects. It was very nice to be part of the W!Games team present at GamesCom, talking to all these influential people and being able to show off the game I worked so hard on for the last year. All the information in my portfolio on Greed Corp has also been updated.
First!
I’ve been working on a redesign of my portfolio for quite some time now. After a couple of attempts, figuring out what and what not to include, it became clearer which way I wanted to go and where to put the focus. Suddenly it all kind of fell into place and I can finally say I’m happy with this new and improved version.
Although I was okay with the way my portfolio looked before, it was a little bit cluttered and maybe contained too much information. This made it harder than necessary to find and get to what a game designer’s portfolio should be all about: the games! So now there’s this convenient list of all my projects on the left side of every page. I also made sure you always have access to my contact details.