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Bashers Bashers is a Dutch gaming website, but with a more critical attitude and more background articles than most mainstream gaming websites. Posts you find here are direct translations of my Dutch articles written for Bashers.

Developer: Freemium, a new generation of console games

April 19, 2011 | Bashers

In this article series, on Tuesdays developers write about their line of work. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Although no official release date has been announced, it won’t be long before the first ‘freemium’ game will reach the Xbox 360. The title in question is Dungeon Fighter Online, made by Nexon. They are also responsible for the possibly better known Maple Story.

Developer: Designing for 3D

February 22, 2011 | Bashers

In this article series, developers write about their line of work every Tuesday. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Real 3D gameplay is what editor in chief Niels ‘t Hooft was asking for after Nintendo’s presentation of the 3DS. It was the same angle in which I was looking at the presentation of this new handheld and the first batch of games. It’s a topic that has been keeping me busy for quite some time now. Not only regarding the Nintendo 3DS, but with regard to using 3D in games in general.

Developer: Can it be a little more design?

May 18, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

When working on a game in school projects, you have an enormous amount of freedom. Unless it’s specified within the assignment, you choose an engine, a platform and methodology yourself. Nobody stresses about the details. But as soon as you start working as a professional designer on commercial titles, precisely those smallest details will be the subject of rigorous scrutiny.

Developer: Moved by PlayStation Move

March 23, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

For the games industry, the second week of March was all about the Game Developers Conference. Although this biggest industry event in the world is always the stage for new stories and announcements, there was one message that dominated my Twitter feed and the usual gaming websites: the PlayStation Arc is now called PlayStation Move.

Developer: A year and a half as Game Designer at W!Games

February 23, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

I’ve been working for W!Games for close to a year and a half now. Full time, that is, because during my last year in school I could already act like an assistant producer there for a day a week. And now Greed Corp, the first game I’ve worked on as a game designer at this company, is on the brink of being published. Time went by fast, but a lot happened as well.